Reflectory Demo

Reflectory is an incremental game about bouncing balls that lives in the corner of your screen while you use your computer as usual. (Windows build only)

This version includes a Demo Incremental Mode with a skill tree and 2 simple Demo Idle Modes that you can launch to endlessly run in background in the corner of your screen.

Inspired by satisfying balls simulations often found in short form content, this game is trying to replicate that enjoyable content as an incremental game.
The full game will feature more than 3 modes to enjoy, the main ones being Incremental, Clicker and Idle.
- Incremental - enjoy a classic incremental experience with a skill tree and a timer.
- Clicker - a mode with no time limit. The balls are constantly bouncing and you upgrade to reach the highest values possible.
- Idle - endless, customizable simulation modes with no progression, designed to just add some motion to your screen.

Press Kit
incrementaldb_verification: Fkjaha
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Fkjaha |
| Genre | Simulation |
| Made with | Unity |
| Tags | 2D, Casual, Clicker, Idle, Incremental, Indie, Neon, screensaver, Singleplayer |
| Links | Steam |
| Content | No generative AI was used |
Download
Download
Reflectory_Win_0.0.8.zip 41 MB








Comments
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It's cool, but the sound is unbearable. Needs music, and audio options (such as sliders for master vol, music, sfx) as well as different sound for bouncing. Also needs an option to voluntarily end the round early
What is with every idle game trying to get us to buy them on Steam nowadays? I know times are tough and money is tight, but you'd probably have more success getting funds by having a Ko-Fi link rather than trying to get anyone to buy a finished product. Personally, I just hate to see the indie idle game scene get inundated with profit-seekers instead of those who just like the genre and want to see it grow.
Personally I think profit-seeking is fine as long as theres no false advertising going on. As long as any potential purchaser knows what there buying beforehand, and can make a calm choice whether or not to purchase the product, its fine in my opinion.
I'm not saying people don't deserve to be compensated for their time and effort, but choosing to make something in a space which is primarily filled with hobbyists working on passion projects with the intent of profit first and product second isn't something I can get behind. Like I said, I'd strongly prefer a Ko-fi link over a Steam WIshlist placement.
For context if you were unaware: it's not free to list your game; every title you see on Steam requires that someone paid Valve a hundred dollars (which is refundable after the game generates a thousand in gross revenue), so every time I see a game with the wishlist, I see someone who had the confidence in their ability to turn a profit -- and many don't. For smaller devs, that can be demoralizing, and it would lead to greater gains for them if they just asked for direct donations by people who liked what they made. Lord knows I've thrown more money at indie devs through Ko-Fi than Steam, and that's before you remember that Valve gets a 30% cut on every sale. It also doesn't account for literally any other costs that come up.
So yeah, I think profit-seeking is bad for the scene, and bad for the devs who contribute to it. Not everyone is gonna make the next Nodebuster, after all.
mmmm balls